I used to dispatch airplanes. Now I design games.
Somewhere between coordinating takeoffs and teaching university classes, I realized the same rule applies to both aircraft and ideas: if it doesn’t lift off, it needs better design.
Hi, I’m Facu — game design student, educator, and edutainment enthusiast. I believe learning shouldn’t feel like homework. It should feel like leveling up.
I create experiences that mix gameplay with purpose — from puzzle-based mechanics to interactive learning systems. My tools of choice? Unity, Adobe Creative Suite, coffee, and a lot of post-it notes.
I’m building a portfolio of games that teach, challenge, and maybe make you laugh (or rage-quit respectfully).
New worlds are loading. Stick around — the best is yet to be patched.